And action!
Credit to Circle studio for this environment created for our cinematics. It set the bar for our team to work towards.
In Unicorn land, only rainbow explosions are permitted.
Casting a shield buff with a full display of GUI elements.
Post match screen concept
Alpha launch cinematic
Before
After- 2v2 tournaments brought out many new strategies changed the meta in ways the team couldn't have foreseen. The contributions from certain community members proved invaluable.
I had the honour and privilege to work alongside a stellar team assembled from all parts of the world. Regardless of language barrier or level of experience, we worked together to achieve something remarkable and this entry is mostly to celebrate the art from our amazing team. As creative director of this small startup (at one point we were working with around 12 artists), my responsibilities were wide ranging. Aside from art production, I was also responsible for defining the direction of the game design, coordinating with three different development teams, marketing and partnerships, investor meetings, community management and QA testing. Tons and tons of QA testing.
While production has halted, it was a great experience, and one that I will never forget. Massive thanks to everyone involved!